Light (The totally-not-Destiny rpg, except I edited it to create a version where I replaced all the non-Destiny words with Destiny words and printed it because I am a monster) Savage Worlds (Mostly, we used it to try to play Earthdawn once) Monster of the Week (This is fun, my character was basically Venom but an unlucky compsci major and an escaped lab experiment) I used to have a copy of Shadowrun 5th edition but I gave it away.īlades in the Dark (Someone play this with me someday) Werewolf: the Forsaken (2nd edition where it got good)įate (Core, Accelerated, Condensed, and a bunch of other books) Mage: the Ascension (Revised, been trying to read it for years but not succeeded)ĭemon: the Descent (I'll never run it bc it's too paranoid for me but I find the concept fascinating)Ĭhronicles of Darkness (Whichever edition they started calling it Chronicles and it finally got its shit together) Vampire: the Masquerade (Revised, I think when the game I'm in finally ends I'll never touch it again tho) Werewolf: the Apocalypse (all editions and an absolutely obscene number of sourcebooks) Old School Essentials (advanced fantasy version) Planescape (POD reprint of the AD&D version, I need to read this still) It has no limit.5e (all 3 core books, one adventure I'll never run, and the Ravnica and Dragon books because I am a menace to myself and society)Ĥe (just the tiny essentials one that you can't make characters with)ĪD&D 1e (just the DMG for curiosity purposes)Ĭouncil of Wyrms (just the booklet with the lore bc this shit's literally unplayable) Also, the issue of only being able to enter 3 characters into the Associated Skill section of the blanks has been fixed. On page 6, it now has 5 blank spaces for programs (instead of 3) to accomodate the extra programs/actions that Unwired introduced. On page 2, under the skills, the Arcana, Enchanting and Chemistry skills have been added to the list. I've updated the Long form of the character sheet to include information from SR4a (Shadowrun 4th Anniversary Edition). Next up will be checking the other fields for similar legibility issues due to the way the fields were setup. I manipulated a few of the fields on of the SR4 Long Sheet to help make the text more legible. That has to be handled outside the document. This doesn't handle the calculations for the various grades automatically. So, just look down at the bottom right corner to see how much essence that has been spent from the character. The cost columns should auto sum and the total cost field sums all the areas up. Turns out I had missed one of the pages at the end of the Ismo sheet which has the detailed locations of the cyberware (costs and locations in the body). The last two pages for character gear and notes should work for any character without filling in stuff from previous pages. So, one only needs the first page for basic info and then choose which of the other pages one needs for a character. Aside from the first page, the rest are each customized for a variation on a character theme. Most of this sheet is just copy and paste of fields from one page to another. This just saves one step from each skill being placed on the sheet. One still needs to enter in the associated attributes value into the needed field. The skills section now does the addition of the attribute with the rank for the final pool size. Or just keep filling out and printing the additional "back pages". This is a basic sheet designed for characters that can fit on two pages. I recently found another SR4 Character Sheet to begin modifying from Super Spy Studios. This sheet is based on the one by Ismo version 2.1. Most of the file is complete, but there are still a few sections that I haven't gotten to as yet to make editable, like the cybernetics page at the very end. I spent some time and took and created a version of a Shadowrun character sheet that is fillable in Adobe Acrobat and Acrobat Reader.
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